Game description: Investigating a letter from his late wife, James returns to where they made so many memories - Silent Hill. What he finds is a ghost town, prowled by disturbing monsters and cloaked in deep fog. Confront the monsters, solve puzzles, and search for traces of your wife in this remake of SILENT HILL 2.
Role: Level Designer
During the production of Silent Hill 2 Remake, I worked as part of the supporting Level Design team, helping refine and polish the player experience. My responsibilities included iterating on level layout based on internal and external feedback, scripting moment-to-moment gameplay, and identifying and resolving bugs to ensure a smooth and engaging experience.