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Sherlock Holmes: Chapter One
Trailer of the game.

Game description: Young Sherlock Holmes struggles to prove himself as he navigates an exotic, dangerous island in the Mediterranean to investigate the mystery of his mother’s death.

Role: Mission Designer

Overview

As a Mission Designer, my primary responsibility was to design and script quests in close collaboration with the Narrative Design team. Beyond that, I also pitched several original quest concepts, some of which were approved and developed into side quests set in the city of Cordona.

Throughout development, I contributed to 15 cases, ranging from complex, interconnected storylines to smaller standalone quests. My involvement varied from bug fixing and polishing existing content to taking full ownership of quest design and scripting. For several quests, I also contributed to narrative writing.

Below are some of the cases I'm most proud of, representing different categories of quests I worked on.

The Muse from Abroad

The third main story case begins as an investigation into a painting stolen from the collection of the eccentric Vogel, but gradually unravels into a much darker story of a female victim, corruption at the highest levels of government, and moral decay.

I worked on this quest in close collaboration with fellow Mission Designer Ilya Genba and two Narrative Designers, Rustam Tagiev and Darij Lazhnevsky. Clear communication was essential to maintaining a shared creative vision, especially when designing multiple investigation paths that had to remain logically consistent regardless of the order in which players discovered clues.

Ultimately, the quest was praised by players, delivering a compelling story while giving them a genuine sense of being detectives.

The Bridge Agent

This side quest from the M for Mystery DLC follows the investigation into the death of one of Mycroft's agents, who was entrusted with delivering sensitive information but was killed under circumstances that initially appeared to be an accident. The case marks the beginning of a larger questline revolving around a mysterious mastermind who orchestrates elaborate crimes and manipulates people from the shadows.

The Ghost-hunter

A short, lighthearted quest about a local drunkard who also happens to be a self-proclaimed ghost hunter. Unlike the game's other investigations, this case steers clear of murder, theft, and serious crimes, instead offering a humorous exploration of Sherlock's character, his unwavering reliance on logic, and his skepticism toward superstition and the supernatural.

I'm proud of what we achieved together on Sherlock Holmes: Chapter One. Working on this project was an incredibly valuable experience that helped me grow both professionally and creatively. I'm truly grateful to the entire team for their support, collaboration, and the opportunity to contribute to such a memorable project.