I'm a Level Designer with a passion for crafting memorable gameplay experiences through thoughtful level design and storytelling. Games have always been my greatest passion, alongside cinema and literature. I’ve wanted to tell stories for as long as I can remember, so I consider myself incredibly fortunate to have turned that passion into a career.
With experience across four shipped AA titles, I've developed a strong understanding of both Level and Mission Design, learning to approach gameplay spaces and narrative as interconnected parts of a cohesive player experience.
I firmly believe in continuous learning and always look for opportunities to refine my skills and to learn new tricks. I enjoy working as part of a team, exchanging ideas, and learning from others. I also carry that curiosity into my personal projects, where I experiment with new ideas and push my skills further. Above all, I strive to create experiences that players will remember long after they've finished playing.